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Thursday, November 8, 2012

NYU LECTURE - Augmented Reality Bio-sensing

LECTURE - Augmented Reality Bio-sensing 
Title: The ARtSENSE Project
Date: Thursday, November 15, 2012, 6 - 7:30 pm, 



Where: NYU Polytech @ Jay Street Metrotech, New York
2nd floor, Room TBA-  probably room 207
http://www.poly.edu/node/463

Speakers:
Areti Damala, Content Creation, System Requirements Analysis and System Architecture Evaluation with ARtSENSE and Researcher at CEDRIC, Paris
Professor Mark Skwarek, Digital Art, Integrated Digital Media at NYU Polytech
Professor Will Pappenheimer, Digital Art, Art Department Pace University

Description:
Cell phone and tablet based augmented reality (AR) represents a potent next wave integration of locative media, art, information, and internet content for mobile device camera video and GPS. What is the potential of AR both as a technology used to enhance museum audience experience and interpretation as well as a contemporary artistic medium? This presentation features the European Union co-funded interdisciplinary ARtSENSE project and the consortium’s collaboration with the international artists' collective Manifest.AR. The new notion of Adaptive Augmented Reality (A2R) is explored, focusing on the different yet complementary A2R use-cases of the National Museum of Decorative Arts, Madrid, Spain, the National Museum of the History of Science and Technology, Paris, France and the Foundation for Art and Creative technology (FACT), Liverpool, UK. A special emphasis will be given to FACT’s upcoming Inside-Out collective exhibition, which will be bringing to the wide public, eight mobile A2R art projects, imagined, conceived of and deployed by the international artists’ collective Manifest.AR.



1 comment:

simwave said...

Augmented reality has long sounded like a wild futuristic concept, but the technology has actually been around for years. It becomes more robust and seamless with each passing decade, providing an astonishing means of superimposing computer-generated images atop a user’s view of reality, thus creating a composite view rooted in both real and virtual worlds.

VR Canada